tag:blogger.com,1999:blog-3024183850683212413.post8062639363568138639..comments2023-10-24T08:09:17.678-04:00Comments on The Eternal Waaagh: Tactica: Why orks in 6th Ed take your lunch money. Part 2.birduxhttp://www.blogger.com/profile/02411291132951494801noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3024183850683212413.post-69458848617382871122014-01-28T12:58:55.304-05:002014-01-28T12:58:55.304-05:00Yup - Lets hope its a good book!
WAAAGH!Yup - Lets hope its a good book! <br /><br />WAAAGH!birduxhttps://www.blogger.com/profile/02411291132951494801noreply@blogger.comtag:blogger.com,1999:blog-3024183850683212413.post-91596501272739189942014-01-27T22:31:01.960-05:002014-01-27T22:31:01.960-05:00Orks 6th codex coming soon so we'll have to r...Orks 6th codex coming soon so we'll have to reanalyze everything.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3024183850683212413.post-2886244474122944452014-01-06T12:34:04.255-05:002014-01-06T12:34:04.255-05:00So, worth noting first that when I wrote this arti...So, worth noting first that when I wrote this article almost a year ago, the Meta was in a very different place. We didn't have Tau, Eldar, Vanilla marines, Dark Angels, formations, and data slates. So at the time everything I said was valid.<br /><br />Now orks find themselves in a very bad place.<br /><br />your question is rather awkward because your not really presenting me with a list. Is farsight in a bomb? Is he with the riptide? What does the riptide have? What are the crisis battlesuits equipped with? What are your tactics? Do you reserve your suits and deepstrike for objective holding? Do you deploy and have a gunline?<br /><br />I'll build the list in my head since you didn't present options. I'll assume your going to go missle pods, as you have lots of S5 shooting from the gun drones. Farsight doesn't really add a lot, so its rather irrelevant where he is unless he comes with a bomb unit. I'll assume the riptide is an ion-tide with melta for anti-tank.<br /><br />For that points level, I can easily take 4-5 battlewagons w/ meganobz, lots of shoota boyz, and instead of dakkajets, double down on meganobz in trukks. I'd probably present an AV14 wall to the tau pretty much removing any real first turn alpha strike fire potential, then move forward in-mass, turboboosting the extra 6 inches turn 1 to ensure a turn 2 charge. Turn 2 i'd expect the tau probably get a lot of side armor shots off, destroying 2-3 battlewagons and 2 trukks.<br /><br />After that, it really depends on how many guys died in the explosions and subsequent firepower. If enough live, i'm going to shoot/assault tau, and rick-roll them. If not, i guess they win.<br /><br />It really really depends on how the suits are equipped, what if they are double plas? that's not nearly high enough S to pen the AV 14 or AV12 wall. They could also be fusion / missile, or missile / flamer, its hard to guess. Also, are we using any special wargear? chips? target locks?<br /><br />Farsight is not good enough in close combat that he'll be some game changer as far as orks assaulting his squad go.<br /><br />After that it basically depends on if farsight comes in, how he's deployed / what's in his bomb. If you have him in a bomb, i'd probably sink boyz squads into them w/ a follow up from meganobz and watch it evaporate. <br /><br />15 crisis suits + 30 gun drones don't do enough damage to orks in battlewagons to really stop them effectively. Especially if i have a KFF going on, and only 1 or 2 of the tau squads have ignore cover. You didn't mention anything for marker lights, so it's a ton of BS3 shooting, sure, but a lot of it is going to be wasted on cover saving high AV vehicles or infantry. When there are 100 orks on the table + 15 meganobz, buttoned up inside vehicles turn 1/2 its not really that bad. Now, obviously orks can't stand there and trade firepower anymore. That's going to end up with a lot of very dead orks.<br /><br />Sorry, provide more details and I can give a better answer. But my answer is basically the same as when i wrote the article. Use battleawagons, present AV14 walls turn 1/2 as needed, assault turn 2, and use meganobz combo'd with shootaboyz to clear units off the board.<br /><br />I'm not saying its easy for the orks, but its very-doable.<br /><br />Now you start talking about missile broadsides w/ buff commaner + kroot screens + burster riptides w/ melta, it gets wayyyyy harder for orks.birduxhttps://www.blogger.com/profile/02411291132951494801noreply@blogger.comtag:blogger.com,1999:blog-3024183850683212413.post-79588926160046598492014-01-02T12:50:10.740-05:002014-01-02T12:50:10.740-05:00How would you handle a 2000 point Farsight Enclave...How would you handle a 2000 point Farsight Enclaves army featuring Commander Farsight, a Riptide, 15 crisis battlesuits with 30 gundrones?<br />notbillysparkleshttps://www.blogger.com/profile/18444040476675723195noreply@blogger.com