Just wanted to let everyone know our monthly RTT at Huzzah Hobbies in Ashburn, VA www.huzzahhobbies.com will be held March 16th. Registration starts at 10am, and games begin at 10:45. If you are going to be late please call the store at 703-466-0460 and let us know.
Entry fee is $15, and covers a pizza lunch and two drinks. The remaining cash is rolled entirely into prize support.
Prize support will be based on attendance
I have not yet decided if I am going to allow Codex: Imperial Knights, pending the release of the actual book. We don't yet know if its supposed to be an escalation only deal, etc.. I'm assuming GW is essentially disregarding their own rules system, and shoving it into normal 40k. So I'm going to have to make the decision on how to handle it as the T.O.
So hear out my thoughts on this.
I don't want to ban a GW codex. It's one thing to ban clear expansions / suppliments like Escalation, its quite another to disallow Imperial Knights. My issue is, they allow D-weapons / super heavies into normal 40k, which I find to be pretty much utter trash.
I think D-Weapons and the concept behind super heavies ruin the game. They turn what should be a strategy game into a race for the bottom, he who spends the most wins the most. While this is more or less true in 40k as a general rule (buying up the latest and greatest armies), two wrong's do not make a right. Subverting the current problem with newer and bigger problems does not solve the original problem. To make it worse, it's a slippery slope. If I allow one super heavy, why not allow others? In addition, as it appears codex imperial knights can only ally with Imperial armies, this is yet another game enhancer that benefits the currently powerful armies (as for some stupid reason tau and elder can ally w/ them too), while hurting the underpowered armies (ork, cron, chaos ect).
So I will post later this week after I read the damn thing, and hopefully after feedback from readers and other 40kers to decide if I'm going to allow this into our 40k games.
I have been toying with some ideas for changes to D-Weapons. Something that maintains a good power level of what the D once was so as to not be retarded bad, but doesn't make it the monster. Because as I said, slippery slope, we don't want to change the D-weapon, then have to change it again to compensate for some other crazy codex.
So my proposal for how the D should be changed rolls something like this:
All D-weapons become S10, Ap1, removes model from play on the role of a 6 to wound with no saves of any kind allowed, and ignores eternal warrior ect.
When taking a cover save against a D-weapon, subtract 1 from your best possible cover save. (This means at best you should only ever get a 3+ cover save vs. a D).
Against vehicles, may re-roll armor pen and armor penetration results.
I feel this lets D-weapons still feel powerful, but not break the game.
Now what to do about the super-heavies?
Well super heavy walkers move 12, which is more or less ok. But their real issue is their stomp attack. It's really powerful, deceptively so, if you've never played against a walker doing it. It's basically another D-weapon attack.
So my proposal would be, stomp becomes S7, Ap3, may not be placed over models which are not engaged in the current combat.
Could also change the S / AP value to be S4 Ap2, as another direction to go with that.
So, would appreciate any and all feedback on said topic. When thinking about these things, don't think only in the context of imperial knights either, think long term, and application to other D-weapon wielding units / super heavies. B/c this thing is slippery slope, if GW is willing to put out one, they're probably going to put out more.
We allow all codex's, dataslates, and stronghold assault - EXCLUDING any AV15 buildings, D-Weapons, networked buildings..
Formations are allowed, but are treated as a separate special detachment whose limit is 0-1, so multiple formations are not allowed.
Escalation is not allowed.
Forgeworld 40k approved models are only allowed if we are contacted in advance of the event to ask about specific models. This allows us to review the rules of the model in question and determine if its reasonable or not. Please contact me or leave a reply to this post to ask.
We will be following NOVA Open FAQ's unless otherwise stated by the judge at the event.
Proxies are totally fine as long as they are roughly the same size as the model being proxies, and use the same base.
Painting is not required.
This event is run and tracked in torrent of fire. www.torrentoffire.com.