Tuesday, May 27, 2014

FAQs are live ! also, eldar buffed further.. like seriously Dafuq

FAQS are live people, go take a look. Looks like lots of things got nerfed pretty solidly including helldrakes, rune priests (space wolves in general).. etc

Based on my reading of this, no more 4+ shut down of psyker powers, and good bye space wolf specific psyker powers. No more jaws etc. 

I could be wrong though on this, as it seems the FAQ part may not be the most clear. The FAQ instructs to replace the third sentence of runic weapons with "furthermore a model with a runic weapon adds 1 to deny the witch roles". Looking at the space wolf codex the runic weapon rule on page 36, the sentence it's actually replacing is " A runic weapon is a force weapon". So I guess it depends on where the rule starts, as the first two sentences are actually literally fluff. Unless that's a comma not a period at the end of that sentence, which I doubt, as "Furthermore" is capitalized.  So, I think the intention is clear, but the rules lawyers out there.. have at it.

So... Thoughts on that? GW SNAFU?

Second edit, so as pointed out below by Hudson, I misread the FAQ change for the SW- I read the first part that stated the SW FOC would now follow the book one (and thus thought what I said below), and completely missed the following rule change, which allows two HQS per FOC slot, so disregard that. Todays just not my day apparently!
Also huge changes to space wolves FOC, no more double rune priests etc.


So, for salt in the wound, Eldar ghosthelms act exactly the same as they do now. So, if Eldar perils, they can just basically ignore it.

So Edit here, people pointed out to me I was incorrect about this, but leaving it in so comments make sense still (in italics) Additionally, runes of warding got a huge buff, it now adds +2 to the deny the witch roll. Which means it can be used even to deny blessings.

I think runes of warding just became auto-take.

That also means, my previous post was spot on. Good bye other forms of death-stars. Your powers will be to unreliable to get off.

Behold, now it is the time of the Eldar!

Prepare yourselves for beaststars and seer councils.



Other misc: Gloom prisons for necron are now +2 to deny the witch, otherwise pretty much the same
CSM - Helldrake nerf, now a hull mounted gun, meaning no more 360 arcs of fire.

24 comments:

  1. GW has no clue what they are doing. Stronghold Assault and Escalation should have warned us not to get our hearts up about 7th. Can we please make our own ruleset? This is getting ridiculous.

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  2. Deny the witch is ALWAYS on a 6+. There are no modifiers for that roll. Also ghosthelms only protect you from a single wound from perils (so a one failed ld check you still explode, you still lose warp charges on a 3) so actually technically speaking the ghosthelm got nerfed by this edition. Its just not as much of a nerf as most other psychic wargear took.

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  3. Pardon, deny the withc is always a 6+ for blessings and conjurations. I would edit the post but it wont let me.

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  4. Runes of course will still work for directed powers (maledictions/witchfires/etc)

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  5. Also...is the heldrake thing really a nerf? to me it seems more like they are just removing the previous FAQ which made them a bit over the top as far as what they could do with that mechanical neck of theirs....)shooting at your rear-end was a bit silly.

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  6. Yes its a huge nerf for the helldrake. Cuts down a lot on maneuverability which was one of the real wins with it. It could hit hard while being maneuverable.

    Updated the post to reflect your latest comments. Also added something new that just occurred to me

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  7. Also the ghosthelm thing is huge, yes you can explode from a failed leadership, but it does add one more layer of protection that lets you be more ambitious / risky with casting powers.

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  8. Not sure where you're coming up with with the no double Rune Priests, on page 3 the 'Leaders of the Pack' rule still allows you to take 2 HQ choices per HQ slot.

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    1. lol, todays just not my day apparently. The rule set right above it says that SW follows the FOC in the main rulebook. So I read that, and followed the logic of only one HQ model. I completely missed the following rule change allowing two hq's.

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    2. 'Sokay, I'll just smack you with a rolled up copy of the FAQ.

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  9. GKs got a nice little boost as well, The Aegis gets rerolls on your deny. And now their Librarians can have actual powers!

    But that Helldrake nerf, ouch!

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  10. Replies
    1. The aegis FAQ replaces the old rule. So I don't see why they need to be targeted in ordered to reroll. They just need to be the unit declared to deny.

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  11. Because for the purposes of blessings and conjurations a specific unit doesnt deny. You as the player do it, so you don't get the benefit of a rule a unit has unless that unit is targeted or has a rule that allows it to deny for you.

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    1. But it says for blessings to follow the same rules just no modifiers. So you still have to select a unit to deny. Or I'm completely misreading it.

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    2. It actually says for powers that target you: "select one of your units that was a target of the enemy's psychic power." Which if your unit has the aegis when you are targeted (by a witchfire or malediction) then you get your rerolls. What it then says for blessings/conjurations is: "If none of your units were the target of the enemy's psychic power (....) you can still attempt to Deny the Witch. To do so follow the same process, but apply no modifiers to your dice rolls." So yes it says follow the same process, but it specifically has told you that since no unit has been targeted you are thus not picking from a unit targeted, so you never get the chance to say your GK squad with the aegis is blocking the power. No where do you just get to pick any unit you want, you pick from units targeted, if no one is targeted then unfortunately you do not get to pick a unit at all which means The Aegis would not get to be used :D.

      If you see something I missed though...please let me know elphilo!

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    3. So I totally see what you're saying. And I'm sure TOs will call it the way you pointed out. But my only concern is that since it says follow the same process just no modifiers. The first thing you have to do is pick a unit that is the target. Well you can't do that so either you pick a unit and just don't get modifiers, or you can't even try to block it because it says in order to deny the witch you have to have a unit being targeted. Kind of wonky. Mainly because it tells you what you ignore for denying blessings and conjurations. But the first step in the process doesn't apply either. But you're told to follow that.

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    4. The rules could use more cleaning up for sure. But I know that matt's interpretation will be the one used (pending GW faq's etc). So would suggest preparing accordingly for list building.

      I'm still salty that so many non psyker heavy armies are about to get destroyed. Like seriously.

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    5. Yeah I figured that, as making it so you can't deny blessings/conjurations is really dumb.

      Those non psyker armies are about to get destroyed. Its really a shame too since the potential was there. I think a tweak to the psychic phase might be in order. Like a cap to the amount of warp dice you can generate or making it so when you deny the witch rolls cancel outs his successes instead of making it so you have to deny all of his successes would help out a lot.

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  12. Ghosthelms no longer protect you from mindstrike missiles.

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  13. They've since updated the SW FAQ for Runic Weapons to say the FOURTH sentence.

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