Saturday, March 2, 2013

Chaos Daemons Book Thoughts and TriageTerrain LED kits for sale!

Happy Saturday everyone!



I would like to announce that TriageTerrain, the same company that lit up the monuments for the NOVA Open2013, has added a webcart allowing the purchase of LED kits for models. The link for their shop is here -- > http://triageterrain.com/shop/


These kits are interesting because they essentially don't require any work other than plugging in a battery. We gave away an LED lit hill for our first RTT at huzzah hobbies a few week ago provided by TriageTerrain. It seemed to be pretty well received and adds a nice touch.


In other news, Chaos Daemons has dropped.

Lots of rumors are confirmed, lots were disproved, as is normal for these kinds of things. I've had one full read through of the book and I've come away with some initial thoughts.


At least on paper, this book is very powerful. It looks like it will make a solid compliment to Chaos SM, perhaps even more so than the previous book. It does look like it's going to be a "balanced" book, in the same vein as Chaos SM and Dark Angels have been. And yes, Eternal Warrior and the daemonic assault are gone. You do get the ability to spawn / summon extra units onto the battle during the fight. You can still do a Daemon flying circus if that is your preference. There is a lot of customization in this book.

Flamers have been nerfed hard, they went from auto-take to auto-fail. Giving your opponent FNP is not cool. They are only useful for killing piddly low save infantry now, effectively posts costing them out of usefulness.

Screamers are still pretty darn good. They don't have the insane number of S5 AP2 attacks anymore, but they do still have them, you essentially give up your base 3 attacks for a single strike. Much like throwing a meltabomb or similar.  I think this brings them into the "balanced" zone. Yes they can still do their fly by strikes.

Fateweaver and Epidemius nerfed hard. Good bye tally lists, we loved you not. Fateweaver no longer allows models to re-roll failed saves. He is however a level 4 pskyer who allows access to divination. Albiet, for a really expensive points tax. He also no longer requires the leadership test and poofing when wounded.


Papa Nurgle will be pleased, he and Khorne came out on top in this book. Bloodcrushers are still good, fear not people! They make a great combo with skulltaker on a juggernaut. Universal FnP is gone for nurgle units btw, you have to pay for it (if its available at all).

Warp storm table requires you to roll during your shooting phase for random effects, most bad, some very very good, and a  few decent.

Warlord traits are all really good, no shitty ones there.

 Section by section comments to follow! Note this isnt a full codex review, just things that stuck out after my first read. I'll review it all after I absorb it.


HQ's

All of the HQ's look solid.

You can purchase for 10, 20 and 30 points respectively, upgrades for some of the more "general" Hq's, which allow you a roll on a random table for some pretty good abilities. The default or "primarus" equiv of these abilities is an Etherblade, a close combat AP2 weapon. Anyone who reads this knows I favor assault armies, so I was very pleased by this.

Epidemius is essentially an upgraded Herald at this point, he still has a tally but its only units within 6" and only nurgle daemons of chaos. He can be useful if you slingshot him much like Typhus with spawn.


 Daemon Princes are almost exactly the same as in the Chaos SM dex (for people worried they were going to be T4 for some reason?).

The two that stand out Great Unclean ones, for 190 points, you get a T7 W6 MC, that can also be a psyker. Presenting one of the rare creatures that can actually be a T10 model. (biomancy +3 toughness). He's sure to make himself annoying in games soon. The other is Skulltaker, he can be mounted on a juggy for a grand total of 145 points. His real drawback is the lack of frag grenades...

I personally prefer the heralds, they are the equivalent of the plain "lords" in this book, and have some decent customization.


Troops

Plaguebearers, Pink Horrors, and Daemonettes are now all 90 points for 10. Bloodletters are 100 points for 10. These are pretty darn cheap and mean you can spam the battlefield with decently resilient troops who won't run away, and can put out some solid hurt.

Everything about this section is good.

Elites

Bloodcrushers are still solid, T4 W3, S5, I4, can't really go wrong with that. Sucks they can be doubled out, but can't win every battle!

Beats of nurgle are now rocking in this section. T5, S4, D6 +1 attacks, and are beasts. They have an interesting rule that allows you to counter-charge any unit which charges within 12" of a squad of these guys. So you run these guys behind your forward threat, and if they risk charging it, a squad of these fine fellows immediately hop into the fight. Their only real downside? 52 points a model =/



Fast Attack

 Clear new champion in this section. Plague Drones of Nurgle. 126 points for a squad, 42 points a model. They are a T5, S4, W3, A3 jet pack cavalry, which as far as I'm aware is a first. They can be heavily upgraded and be a squad as large as 9 models. They also have a rust touch that allows you to glance vehicles on the roll of a 6 for armor pen.
I strongly suspect these guys just became the new "go to" of this army. Maybe two squads of these guys, with a squad of screamers.. Back it up with some solid HQ's and flying MC's and you might have yourself a really annoying list to deal with.

Screamers I already mentioned but i'll just say again, these guys are still good, balanced appropriately.

Flesh Hounds, pretty solid, T4, W2, 16 points a model and can scout.



Heavy Support.

Soulgrinders, yes please. 135 points plus options. Av13 still. 4HP,  Key take away - these guys have a 3 shot S7 skyfire weapon. So... there you go.

List idea for 1850.

Knowing my preference for assault armies, take the list with a grain of salt.

so for 1825 pts.


Skulltaker


100

Juggy

45





Herald Of Khorne

55

juggy

45

Greater reward
20

lesser reward
10





Herald of Nurgle

45

Palanquin of Nurgle
40

Greater reward
20

lesser reward
10

Fecundity (FNP)
25





Herald of Nurgle

45

Palanquin of Nurgle
40

Greater reward
20

lesser reward
10

Fecundity (FNP)
25










Bloodcrushers

135

Two extra
90





Bloodcrushers

135

Two extra
90





Plague Drone of Nurgle
126

Two extra
84





Plague Drone of Nurgle
126

Two extra
84





Bloodletters

100





Bloodletters

100





Bloodletters

100





Bloodletters

100


So you get four very solid HQ's who can take some damage and will hit hard with S5 or S6 AP2 weapons in CC.

40 solid scoring bodies that all have AP3 weapons, so are a threat in and of themselves. You can reserve and deep strike or just start them on the board running at the enemy.

You have 4 squads each with 5 or 6 multi-wound models that all move forward very fast (all cavalry). You slingshot the palequins into combat.




No comments:

Post a Comment