Showing posts with label YourHobbyPlace. Show all posts
Showing posts with label YourHobbyPlace. Show all posts

Thursday, September 12, 2013

YourHobbyPlace 40k RTT 1850 Sept 28th


9/28/2013 Saturday- Warhammer 40K Tournament 1850 points! Starting at 1:00pm
Entry fee - $5


This is located at YourHobbyPlace, an excellent hobby store located in Martinsburg, West Virginia.

For those of you in the northern Virginia / Maryland area, its about an hour and some change drive.


The event is a three round, battle points / rulebook based missions.

I always try to attend the RTT's there, and I recommend you all do as well! The terrain is varied themed for each board. Dave the owner runs a good event, and the store itself is quite nice. The Meta, as it were, is varied, and not normally any builds that you'd expect for big GT's.

http://yourhobbyplace.com/

Give it a go!



Wednesday, January 16, 2013

Your Hobby Place 1850 RTT and thoughts on Chaos SM

Greets all,

I attended a local RTT over the weekend with Jon Pryts and Matt Schuchman at Your Hobby Place. It’s always a good time and as usual Dave the owner made it an enjoyable experience.

I strongly recommend anyone in the Northern Virginia / Maryland area make the trip out to the store for the monthly RTT’s. The next one is being held Feb 9th I believe.

So I played the following 1850 list


HQ –

Juggy Khorne Lord w/ Axe of fury + meltabombs + sigil + boon of mutation
Nurgle Lord on a bike w/ Burning Brand + meltabomb + aura

Troops

3x 10 cultists

Fast attack

1x5 Spawn
1x5 Nurgle Spawn
Dragon with bale flamer

Heavy

2x1 Oblit
Maulerfiend w/ lasher tendrils

Allies

HQ

The Masque

Troops

1x5 Plaguebearers

Fast Attack

1x8 Screamers


Elite

1x8 Flamers

 
This list performed admirably. Though none of my games got past turn 4 (due to slow opponents or attempts to slow play me as in the first game). I was usually a turn away from a complete tabling of the opposition. Two of my games were vs. IG blob guard, one was split up into squads and fully meched with chimeras, backed up by basilisks and the like. The other was a full on flat gun line of the type we see often now with GK allies. My tyranid opponent was playing what I've commonly seen, that is flyrants with twin linked devourers, hive guard, biovores, and lots o tervigons.
 
I ended the day in second, though undefeated. I got beat by Matt who played Jon in the last round and won by 4 BP and 244 VP's.
 
So after these games and many others I've been playing I have a lot of thoughts on my list and its progress torwards "perfection" as it were.
 
The Masque - She is fantastic and almost a must take. Pavane into assault range, flamer templates, away from objectives... so many options
 
Flamer/Screamer - I like these little buggers. They don't really hold up to dakka, but they are good and make for excellent distraction / screening units. With only one squad of each I would laugh in the face of anyone who screams I'm running some OP cheese too. I mean come on, how hard is it to force 20 saves onto a T4 squad? They only have 5+'s after all. They die super fast. If you can't dakka them down, your list probably sucks, seriously. Ok, slightly conciliatory statement, it is nice they always get a 5+ with eternal warrior. It can make them annoying because now you do have to force on those 20 wounds. On the other hand, why can't you do that in the first place? If you are expecting to fight marines surely you can handle something with worse armor.
Flamers are good at coming in and using their guns to dakka more than even flaming. Save the flaming for follow up turns in most cases. Screamers.. do an overpass then set yourself up to assault with them. They are pure win in assault generally.
 
Oblits - These guys always feel like they are consistently under performing. At the same time I think I'd feel naked without them.. so I'm kinda.... all over on them. Truth be told I think I might just want one of them and to take points somewhere for another maulerfiend.. speaking of which!
 
Maulerfiend - This bugger is hit or miss, but has consistently acted as a solid wound soak and charge threat. I'm well satisfied. He combos well with spawn.
 
Juggy lord - I hate it when I see S10 on the board, otherwise I'm in love.
 
Bike lord - Consistent under performance except vs. MEQ armies, which shockingly I hardly get to play against now. It's all about blob IG with MEQ allies.. so.. its like.. erm.
 
Dragon - Under performance so far. But with the new FAQ changes I think this will change rapidly. For those who don't know, it now shoots its flamer like a turret mounted on the base.. so it can shoot backwards for lolz!
 
Cultists - Good, solid back fielding units if held in reserve. I'm ok here because they combo well with....
 
Plaguebearers - Always fun to deep strike onto far objectives that are no where near the real combat of the game.. Or steal someone else's objective and watch them fidget uncomfortably while they try and decide if they should go after the plaguies or your spawn.
 
Spawn - Performing as well as can be hoped. Only time they suck is if you multi-charge then roll a 1 or 2 for attacks... that makes me a sad panda.
 
 
 

Tuesday, December 18, 2012

YourHobbyPlace 1850 RTT

First let me throw down for YourHobbyPlace. This is a game store in Martinsburg, WVA. It caters to every type of gamer; from magic, to star wars, to Warhammer. The guy who runs it, Dave, is a fantastic individual and often mixes with his gamers and unlike most game store owners I've met is able to hold a meaningful discussion while adding insightful comments on almost any game system. The terrain is great; the store has plenty of room and does not have that normal... uh... "odor" we find at other game stores. You all know what I mean.
 
While I'm at it, I should also throw down for my more local hobby store, Huzzah Hobbies. Huzzah is also an excellent, well run game store, no foul odors, very clean and something you don't see at a lot of hobby stores - well lit!. Unfortunately Huzzah does not have RTT's for 40k, so my time spent there is mostly purchasing items and shooting the shit with Chris the owner. Chris also came out for The NOVA Open and helped run Flames of War with a buddy of mine Scott.
 
Both good peoples. I thought I'd throw down for both. Even though no one will probably ever read this blog!
 
So YourHobbyPlace runs a monthly RTT with good prize support. There are a group of regulars who show up, so there are almost always at least 12-15 people on hand to throw down. The Meta there is interesting. There are a few guys who are still playing old 3rd/4th ed IG or Chaos SM lists to the full range of beat face GK/Cron air ect. So it’s a good mix and pleasant.
The RTT's are always three round tourneys, book missions with battle points.
I showed up this month knowing I'd have to leave early (Christmas Party) but I was itching to get my game on and have fun. I had just painted up a Chaos SM Daemon prince, and to be honest, I want this guy to work so badly it hurts (he doesn't really work well, as it turns out, but oh well!)
That said I took what I thought was a super lolzy list, but did surprisingly well.
 
My List
Mega-Armored Warboss - Bosspole, Cybork
Big Mek - KFF, Burna, 'eavy Armor
Chaos SM Daemon Prince: Tzeentch, Gift of Mutation, Spell Familiar, Burning Brand, Psyker (lvl3), Power armor, wings.
3 Meganobz w/ kombi-skorchas w/ battlewagon deffrolla / big shoota dedicated transport
3 squads of 20 shoota boyz w/ 2 big shootas and nob + pk + bp + 'eavy armor
3x battlewagons w/ deffrolla + big shoota
Gretchin
Cultists
5 Lootas
A very simple list. Gretchin and Cultists reserve and hold back field. Lootas hang out and provide some anti-flier support if needed. Everything else rushes as fast as possible forward to shoot and assault. This isn't a great list, but it is fun.
 
 
Game 1 vs. Scott's Grey Knights
2 Objective Game, Grey knights have first go.
 
I spent a lot of time trying to decide if I wanted to hit his left
or right side first. It was a queston of taking on the two
dreadknights with the terminators, or the strike squad
with terminators first.
Scotts list was an interesting 5th /6th ed mix. 4 Psybolt acolyte squads. 1x fully equipped strike squad, 1x fully equipped terminator squad. Coteaz, a storm raven, and 2 heavy incinerator / teleported dreadknights.


I had to make a tough choice on what I wanted to try and slam first. His squishier troops or his dreadknights. The terminators were set to support either side of the board. I decided to go heavy into his troops to fry what I could in a single turn and then hop into melee turn 2. Lootas set on the left side as a red herring to either pop razorbacks or draw the dreadknights over.

 The dreadknights were drawn over. I was able to dakka down half the strike squad and some terminators. Unfortunately my daemon prince (far right) was grounded and has received three wounds, effectively neutering him.
On turn 2, his army moved close enough to ensure a glorious multicharge into the terminators and both dreadknights. I deployed all 60 boyz + meganobz about 3 inches away from one dreadknight and the terminator squad. Then proceed to shoot the snot out of the terminators and kill about 5 of them. Then surprise, the squad breaks and runs out of charge range. I guess counting on a LD10 to hold is bad news sometimes!
This sets me up badly, though I lock down one of the dreadknights in CC anyways. The terminators regroup and proceed to dakka down a boyz squad to about 6 guys. The 'eavy incinerator dreadknight which is free then kills a squad of boyz by itself. His razorbacks finish off the daemon prince.
The rest of his army races forward to take my objective.
 
Turn 3 - My meganobz + the remains of the boyz squad assault terminators + Coteaz wiping them out on the following turn, but locking them in combat through his turn (so they can't get shot woo!). The boyz squad with the dreadknight stays in and leaves him with one wound, but 11 boyz left so still fearless. 2 Battlewagons go left and start tank shocking his dreadknights + razorbacks, 2 battlewagons roll forward tank shocking strike squads + razorbacks. A bunch of stuff goes boom. My reserved cultists hang out on my objective.




Turn 4 - His heavy incinerator dreadknight clears off my objective and his razorback drops off a squad of 5 bolter acolytes on it to hold it. My b-wagons tank shocks his strike squad off the board clearing his side of units allowing me to claim his objective with my boyz. Meganobz kill the razorback they are standing next to in the photo. My battlewagons on my side of the board tank shock + kill his razorback and a few of his acolytes, the rest hold. My reserved gretchin walk on, and run next to the objective contesting it.

End of game. Had it continued it would have just been
a fight over my objective between his dreadknight / stormraven,
and my squad of gretchin, boyz, and two battlewagons. Net result - same ending
Game - My victory through the skin of my teeth. I got the primary win, slay the warlord and line breaker. My opponent got the loss, but got slay the warlord, line breaker and first blood. In the BP style, I got 18 points he got 15. So not bad for him really at all.
 
 
 
                                                                     Game 2 vs. Nids
I was in a bit of a rush for this game as I had to leave afterwards for my offices Christmas party. My opponent played Tyranids. His list was.. interesting but not what I’d consider very competitive.
 
Dakka flyrant w/ biomancy
4x squads of 20 hormagaunts with adrenal and toxin sacs
Trygon Prime w/ all the fixings
2 Zoanthropes
Dakkafex in a drop pod
3 biovores
I am sad to admit, in the interests of being fast; I didn't play this as a casual" game. I was pretty brutal and had him tabled rapidly. Sorry guy! My opponent was really nice and took the tabling really well, not a single bit of butt-hurtness, which I was gratified for.
I had to leave to go to this though!
 
PARRTTYYY!!!